Spell scrolls are magical items that use Mana to cast spells. Unlike runes, they disappear after a single use, but allow characters to cast spells they are not trained to use, and are generally more common. Anyone with sufficient Mana can cast a spell scroll. While most spell scrolls contain the same magic as runes, some spells can only be found in scroll form, most prominently transformation magic in Gothic and Gothic II.
Gothic
Spell scrolls do not require knowledge of Circles, and as such they are the only mean of casting until the player is allowed to join a guild of magic.
Fire damage scrolls
These offensive spells hit for their base damage minus the Fire protection of the target creature.
- All Fire spells contained in scrolls are also obtainable as runes.
Spell Name | Effect | Mana Cost | Gold Value | |
---|---|---|---|---|
Firebolt |
A projectile deals 30 Fire damage. |
1 |
30 | |
Fireball |
Rechargeable spell. A projectile deals between 30 and 120 Fire damage. |
0 to 5 | 70 | |
Storm of Fire |
Rechargeable spell. A projectile deals between 50 and 200 Fire damage and spreads to nearby creatures. |
0 to 10 | 110 | |
Rain of Fire |
Deals 150 Fire damage to all nearby creatures. |
15 | 130 |
Magic damage scrolls
These offensive spells hit for their base damage minus the Magic protection of the target creature.
- All the spells contained in these scrolls are also obtainable as runes.
Spell Name | Effect | Mana Cost | Gold Value | |
---|---|---|---|---|
Icebolt |
A projectile deals 20 Magic damage. |
1 | 50 | |
Ice Block |
A freezing projectile deals 30 Magic damage and paralyzes the target for 10 seconds. |
3 | 70 | |
Ball Lightning |
Rechargeable spell. A projectile deals between 20 and 80 Magic damage. |
0 to 5 | 90 | |
Chain Lightning |
Lightning is sent towards a target creature, dealing 25 Magic damage per second, progressively extending to additional targets, including the caster. Mana consumption is variable and the spell lasts until Mana is depleted or the player stops casting it. |
Varies | 70 | |
Wave of Ice |
All creatures in the immediate vicinity of the caster are dealt 50 Magic damage and paralyzed for 10 seconds. |
8 | 110 | |
Fist of Wind |
Rechargeable spell. Deals between 10 and 40 Magic damage to creatures in front of the caster, raising them from the ground and causing additional fall damage.
|
0 to 3 | 50 | |
Pyrokinesis |
The spell deals 20 Magic damage per second to a target creature, paralyzing it for the duration of the spell. The spell can be cast indefinitely until Mana is depleted. |
1 per second | 70 | |
Storm Fist |
Rechargeable spell. Deals between 15 and 60 Magic damage to all creatures in front of the caster, raising them from the ground and causing additional fall damage.
|
0 to 8 | 90 | |
Death to the Undead |
A slow projectile deals 9999 Magic damage to an undead target, slaying it. Normal creatures are unaffected by the spell. |
5 | 110 |
Transformation scrolls
Transformation scrolls allow the caster to become a different creature and gain all its attributes. Enter key reverts back to human form.
- Transformation magic only comes in scroll form. There is no other source for these spells.
- Bug: no Health Point bonus is received when leveling up while transformed.
Spell Name |
Creature Attributes |
Creature Protection |
Mana Cost |
Gold Value | |
---|---|---|---|---|---|
Transform into Bloodfly |
Strength: 30 Health Points: 40 |
Weapons: 15 Arrows: 8 Fire: 0 Magic: 0 |
10 |
100 | |
Transform into Minecrawler |
Strength: 65 Health Points: 90 |
Weapons: 55 Arrows: 15 Fire: 25 Magic: 0 |
20 |
100 | |
Transform into Lizard |
Strength: 40 Health Points: 80 |
Weapons: 20 Arrows 10 Fire: 10 Magic: 0 |
15 |
100 | |
Transform into Lurker |
Strength: 50 Health Points: 90 |
Weapons: 50 Arrows: 20 Fire: 50 Magic: 0 |
15 |
100 | |
Transform into Meatbug |
Strength: 1 Health Points: 10 |
Weapons: 0 Arrows: 0 Fire: 100 Magic: 0 |
5 |
100 | |
Transform into Molerat |
Strength: 8 Health Points: 40 |
Weapons: 8 Arrows: 5 Fire: 5 Magic: 0 |
5 |
100 | |
Transform into Orcdog |
Strength: 80 Health Points: 160 |
Weapons: 60 Arrows: 30 Fire: 30 Magic: 0 |
25 |
200 | |
Transform into Scavenger |
Strength: 8 Health Points: 40 |
Weapons: 9 Arrows: 5 Fire: 0 Magic: 0 |
5 |
100 | |
Transform into Shadowbeast |
Strength: 110 Health Points: 200 |
Weapons: 100 Arrows: 50 Fire: 50 Magic: 50 |
25 |
200 | |
Transform into Snapper |
Strength: 80 Health Points: 160 |
Weapons: 40 Arrows: 20 Fire: 20 Magic: 0 |
25 |
150 | |
Transform into Wolf |
Strength: 40 Health Points: 80 |
Weapons: 20 Arrows: 10 Fire: 10 Magic: 0 |
10 |
100 |
Summoning scrolls
These scrolls can summon different creatures that will defend the caster and attack everyone else. A summoned creature will last one minute, and multiple summon spells can be active at the same time. The allied creature can turn hostile if attacked several times.
- Scrolls are the only mean of summoning in the game. There is no other way to summon creatures.
- Summoned creatures can be killed for experience points.
Spell Name | Summoned Creatures | Mana Cost | Gold Value | |
---|---|---|---|---|
Summon Skeletons |
2 Skeletons + Skeleton Warrior |
10 | 350 | |
Summon Golem | Golem | 15 | 450 | |
Summon Demon | Fire Demon | 20 | 550 | |
Army of Darkness |
6 Skeletons + 3 Skeleton Warriors |
25 | 666 |
Other scrolls
These spells have particular effects, such as control over other creatures' behavior. They can be obtained in rune form unless noted.
Spell Name | Effect | Mana Cost | Gold Value | |
---|---|---|---|---|
Charm | Turns foe into friend. | 5 | 70 | |
Control | Player takes control of the target. Mana consumption and timing varies depending on target level. | Varies | 90 | |
Fear | The target creature flees. | 5 | 70 | |
Healing | Heals the caster continuously for 10 Health Points every 1 Mana until the caster stops, is healed completely or Mana is depleted. | 1 per 10 HP | 50 | |
Light | A ball of light appears and follows the caster, providing illumination. | 1 | 5 | |
Shrink Monster |
Shrinks a target creature, dividing all attributes by 10 and causing it to flee.
|
5 | 1000 | |
Sleep | Puts the target to sleep for a short time. | 3 | 50 | |
Telekinesis | Pulls an item towards the caster. | 10 | 70 | |
Orcish Teleport Spell |
Special scroll obtained in the Orc Cemetery from Baal Lukor after two torn parchments are found, needed to bypass a hidden gate.
|
5 | 0 | |
Teleport to the Magicians of Water | Teleports to Saturas' chamber. Obtained from Saturas each time a Focus Stone is brought to him, provided none are currently present in the inventory. | 0 | 5 |
Gothic II
Like in the first Gothic, spell scrolls can be cast by any character with sufficient Mana.
Offensive scrolls
These spells hit for their base damage minus the Magic protection of the target. All of these spells are also obtainable as mage or paladin runes.
Spell Name | Effect | Mana Cost | Gold Value | |
---|---|---|---|---|
Fire Arrow | A projectile deals 30 Magic damage. | 5 | 15 | |
Fireball | A projectile deals 60 Magic damage. | 10 | 75 | |
Large Fireball | Rechargeable spell. A projectile deals up to 300 Magic damage. | Up to 75 | 300 | |
Small Fire Storm | A projectile deals 60 Magic damage and spreads to nearby creatures. | 20 | 200 | |
Large Fire Storm | Rechargeable spell. A projectile deals up to 300 Magic damage and spreads to nearby creatures. | Up to 125 | 500 | |
Rain of Fire |
Deals 300 Fire damage to all nearby creatures.
|
60 | 600 | |
Small Lightning | A projectile deals 30 Magic damage. | 6 | 50 | |
Lightning | A projectile deals 120 Magic damage. | 20 | 275 | |
Ball Lightning | Rechargeable Spell. A projectile deals up to 180 Magic damage and stuns the opponent. | Up to 60 | 250 | |
Ice Arrow | A projectile deals 40 Magic damage. | 7 | 50 | |
Ice Block | A projectile paralyzes the target for 20 seconds, dealing 2 Magic damage per second. Bigger enemies are not affected. | 20 | 250 | |
Ice Wave | Paralyzes weaker creatures around the caster for a short time and deals them 2 Magic damage per second. | 60 | 110 | |
Wind Fist |
Rechargeable spell, deals up to 60 Magic damage to creatures in front of the caster, potentially causing additional fall damage.
|
Up to 50 | 125 | |
Destroy Undead | A slow projectile deals 1000 damage to an undead target, instantly killing it. Normal creatures are unaffected. | 40 | 350 | |
Breath of Death | A projectile deals 500 Magic damage. | 50 | 650 | |
Wave of Death | All creatures around the caster are dealt 400 Magic damage. | 150 | 750 | |
Holy Arrow |
A projectile deals 150 Magic damage. |
5 | 100 | |
Harm Evil |
A projectile deals 300 Magic damage. |
15 | 350 | |
Destroy Evil |
A projectile deals 600 Magic damage. |
30 | 750 |
Healing scrolls
These spells heal a large portion of the caster's Health Points. They are also obtainable as mage and paladin runes.
- Lesser, Medium and Greater Healing are the scroll equivalent of the omonymous paladin runes.
Spell Name | Effect | Mana Cost | Gold Value | |
---|---|---|---|---|
Heal Light Wounds | Heals the caster for 100 Health Points. | 5 | 35 | |
Heal Medium Wounds | Heals the caster for 200 Health Points. | 7 | 175 | |
Heal Heavy Wounds | Heals the caster for 400 Health Points. | 15 | 600 | |
Lesser Healing | Heals the caster for 100 Health Points. | 5 | 35 | |
Medium Healing | Heals the caster for 200 Health Points. | 10 | 175 | |
Greater Healing | Heals the caster for 400 Health Points. | 15 | 600 |
Transformation scrolls
Transformation scrolls allow the caster to become a different creature and gain all its attributes. Enter key reverts back to human form
- Transformation magic only comes in scroll form. There is no other source for these spells.
- Bug: no Health Point bonus is reveived when leveling up while transformed
Spell Name | Creature Attributes | Creature Protection | Mana Cost | Gold Value | |
---|---|---|---|---|---|
Transform into Dragon Snapper |
Strength: 100 Health Points: 200 |
Weapons: 40 Arrows: 40 Dragonfire: 0 Magic: 0 |
15 | 100 | |
Transform into Field Raider |
Strength: 30 Health Points: 60 |
Weapons: 20 Arrows: 20 Dragonfire: 0 Magic: 0 |
5 | 50 | |
Transform into Fire Lizard |
Strength: 80 Health Points: 210 |
Weapons: 40 Arrows: 40 Dragonfire: 40 Magic: 0 |
15 | 60 | |
Transform into Giant Rat |
Strength: 15 Health Points: 30 |
Weapons: 10 Arrows: 10 Dragonfire: 0 Magic: 0 |
5 | 50 | |
Transform into Lizard |
Strength: 40 Health Points: 80 |
Weapons: 20 Arrows: 20 Dragonfire: 0 Magic: 0 |
10 | 55 | |
Transform into Lurker |
Strength: 40 Health Points: 80 |
Weapons: 20 Arrows: 20 Dragonfire: 0 Magic: 0 |
5 | 65 | |
Transform into Scavenger |
Strength: 20 Health Points: 40 |
Weapons: 10 Arrows: 10 Dragonfire: 0 Magic: 0 |
5 | 50 | |
Transform into Shadowbeast |
Strength: 100 Health Points: 200 |
Weapons: 40 Arrows: 40 Dragonfire: 40 Magic: 40 |
15 | 75 | |
Transform into Sheep |
Strength: 5 Health Points: 5 |
Weapons: 0 Arrows: 0 Dragonfire: 0 Magic: 0 |
5 | 10 | |
Transform into Snapper |
Strength: 60 Health Points: 120 |
Weapons: 30 Arrows: 30 Dragonfire: 0 Magic: 0 |
10 | 55 | |
Transform into Warg |
Strength: 75 Health Points: 150 |
Weapons: 30 Arrows: 30 Dragonfire: 0 Magic: 0 |
10 | 55 | |
Transform into Wolf |
Strength: 20 Health Points: 40 |
Weapons: 10 Arrows: 10 Dragonfire: 0 Magic: 0 |
10 | 55 |
Summoning scrolls
These scrolls can summon different creatures that will defend the caster and attack everyone else. A summoned creature will last one minute, and multiple summon spells can be active at the same time. Allied creatures can turn hostile if attacked several times
- Summon spells in Gothic II are also obtainable as mage runes.
Spell Name | Summoned Creatures | Mana Cost | Gold Value | |
---|---|---|---|---|
Army of Darkness |
6 Skeletons |
60 | 900 | |
Awaken Golem | Stone Golem | 30 | 325 | |
Create Goblin Skeleton | Goblin Skeleton | 30 | 50 | |
Create Skeleton | Skeleton | 30 | 215 | |
Summon Demon | Demon | 50 | 425 | |
Summon Wolf | Wolf | 30 | 100 |
Other scrolls
Spell Name | Effect | Mana Cost | Gold Value | |
---|---|---|---|---|
Light |
A ball of light appears and follows the caster providing illumination for 5 minutes.
|
1 | 5 | |
Holy Light |
A ball of colorful light appears and follows the caster providing illumination for 5 minutes.
|
5 | 5 | |
Fear |
Causes the target to flee.
|
15 | 225 | |
Shrink Monster |
Shrinks a target creature, dividing all attributes by 10 and causing it to flee.
|
100 | 1000 | |
Sleep |
Can put most humans to sleep for a limited time.
|
10 | 30 | |
Oblivion |
The target forgets crimes committed in their presence.
|
10 | 100 |