Spell scrolls are magical items that use Mana to cast spells. Unlike runes, they disappear after a single use, but allow characters to cast spells they are not trained to use, and are generally more common. Anyone with sufficient Mana can cast a spell scroll. While most spell scrolls contain obtainable spells, some spells can only be found in scroll form, most prominently transformation magic in Gothic and Gothic II.
Gothic
Spell scrolls have no Circle requirement, and as such they are the only mean of casting until the player is allowed to join a guild of magic.
Fire damage scrolls
These offensive spells hit for their base damage minus the Fire protection of the target creature. All of these spells are also obtainable as runes.
Spell Name | Effect | Value | |
---|---|---|---|
Firebolt |
A projectile hits the target creature for 30 Fire damage. Requires 1 Mana. |
30 | |
Fireball |
Rechargeable spell. A projectile hits the target creature for 30 Fire damage per 1 Mana. Requires 5 Mana (max.). |
70 | |
Storm of Fire |
Rechargeable spell. A projectile hits the target creature for 50 Fire damage per 1 Mana. Requires 10 Mana (max.). |
110 | |
Rain of Fire |
The caster deals 50 Fire damage, twice, to all creatures in the immediate vicinity. Requires 15 Mana. |
130 |
Magic damage scrolls
These offensive spells hit for their base damage minus the Magic protection of the target creature. All of these spells are also obtainable as runes.
Spell Name | Effect | Value | |
---|---|---|---|
Icebolt |
A projectile hits the target creature for 20 Magic damage. Requires 1 Mana. |
50 | |
Ice Block |
A ball of Ice is sent towards the target creature, hitting it for 50 Magic damage and paralyzing it for several seconds. Requires 3 Mana. |
70 | |
Ball Lightning |
Rechargeable spell. A bolt of lightning hits the target creature for 20 Magic damage per 1 Mana. Requires 5 Mana (max.). |
90 | |
Chain Lightning |
Lightnight is sent towards a target creature dealing 25 Magic damage per second. The spell can progressively extend to additional targets, including the caster. The Mana consumption is variable and the spell can last as long as Mana reserves allow. |
70 | |
Wave of Ice |
All creatures in the immediate vicinity of the caster are hit for 50 Magic damage and weaker creatures are paralyzed for several seconds. Requires 8 Mana. |
110 | |
Fist of Wind |
Deals 10 Magic damage per Mana to creatures right in front of the caster, raising them from the ground and causing additional fall damage. Requires 3 Mana (max.).
|
50 | |
Pyrokinesis |
The spell deals 20 Magic damage per second to a target creature, paralyzing it for the duration of the spell. Requires 1 Mana per second and can last as long as the caster's Mana allows. |
70 | |
Storm Fist |
Rechargeable spell. Deals 15 Magic damage per Mana to all creatures in front of the caster, raising them from the ground and causing additional fall damage. Requires 8 Mana (Max.).
|
90 | |
Death to the Undead |
A slow projectile that deals 9999 Magic damage to an undead target, killing it instantly. Normal creatures are unaffected by the spell. Requires 5 Mana. |
110 |
Transformation scrolls
Transformation scrolls allow the caster to become a different creature and gain all its attributes. Press Enter to revert back to human form.
Summoning scrolls
These scrolls can summon different creatures that will defend the caster and attack everyone else. A summoned creature will last one minute, and multiple summon spells can be active at the same time. The allied creature can turn hostile if attacked several times.